USA's Air Force General is a Ranger commander his air units are devastating and can deal with nearly any situation, but air units are universally-squishy and fairly easy to counter, meaning he has to rely on well-planned surgical strikes combined with his limited ground and support forces to take down enemy fortifications.She also has the strongest base defenses and superweapons in the game, making her THE best turtler, hands-down.
Notably, she makes heavy use of flame weaponry, Seismic weaponry, and more esoteric stuff like Reactive Armor and microwave technology. China's Special Weapons General is a heavy case of Technical her units are generally weaker, but all make use of unique and powerful weapons and upgrades that can tilt the fight in her favor in various ways.Nearly all of his units are also Made of Explodium, so losses can result in devastating chain reactions. China's Nuke General is a pure Brute Force commander all of his units utilize I Love Nuclear Power in some way, resulting in extreme, but often indiscriminate, destruction.China's Infantry and Tank Generals fall into a combination of Spammer and Unit Specialist very, very good at churning out waves of infantry and tanks, respectively, that all have very specific and clearly-defined roles, but their units tend to have very poor crossover and need to be sufficiently-varied to deal with the appropriate threats.While the rough factional outlines from the original game (China - Powerhouse, GLA - Subversive, USA - Balanced) mostly still apply, there are some significant differences: A Commander Is You: Much more diverse than vanilla each General is essentially its own faction, with a variety of unique units, buildings, and powers.
#SHOCKWAVE COMMAND AND CONQUER DOWNLOAD MOD#
Their closest Nod equivalent is the AT-6 Flame Tank.Īn achievement can be earned if the player uses it to damage or destroy several targets.While the mod lacks a true campaign (the ones from Generals and Zero Hour aren't compatible), the Generals Challenge mode is intact and fully compatible with the mod's new features, as well as including some new and revamped challenges from Generals that were cut from the original game. Shockwaves, like all of GDI's hover vehicles, can cliffjump, giving them excellent mobility. Shockwaves have Medium-type armour which is resilient to most attacks, but are vulnerable towards Cannon-type attacks such as those of main battle tanks. In one instance, a group of Shockwaves were able to destroy a Separatist blockade of three Obelisks of Light with relative ease in escorting Kane to the TCN opening ceremony. They deal Blast damage which are highly effective against advanced defense structures. The shells continuously do damage over time before exploding. The Shockwave has a cannon firing sonic shells.
They are designed to assault enemy advanced structures from a relatively close range. It is unlocked at Level 6 and is available at Tier 2. The Shockwave is the only vehicle that deals Blast damage available to the GDI Offense Class before the Mastodon is unlocked. It is possibly the successor to the Shatterer from the Third Tiberium War. Adding a second shell before the first detonates creates a truly devastating resonance effect. Built to handle siege duties, the Shockwave fires sonic shells for timed area damage.